La Wen Wasel? home ▶ Play now

How to play

Be the first player to complete 3 trips around Lebanon. 2 to 5 players.

Setup

Your turn

You have 3 actions. Each action is one of these:

  1. Draw a card from the deck.
  2. Place a place card from your hand onto your board, face up.
  3. Play an action card from your hand. Its effect happens straight away, then it goes to the discard pile.

At the end of your turn you may hold at most 6 cards; discard down to 6 if you have more.

Completing trips

Winning

The first player with 3 completed trips wins (watch out for Lifeline and Race to Win).

Good to know

All 31 action cards

Trade Route

Trade Route

Swap one place card on your board with another player's place card on their board.

2 in the deck
Secret Path

Secret Path

Draw 2 cards.

2 in the deck
Historic Exchange

Historic Exchange

Discard a place card to retrieve another place card from the discard pile.

1 in the deck
Detour

Detour

Draw one card from another player's hand.

3 in the deck
Souvenir Shop

Souvenir Shop

Pick any one place card from the discard pile and add it to your hand.

2 in the deck
Local Guide

Local Guide

Peek at the top 5 cards of the deck and rearrange them. Draw 2 cards.

2 in the deck
Ancient Secrets

Ancient Secrets

Steal one place card from another player's board.

2 in the deck
Market Barter

Market Barter

Trade with a player: you each pick 2 or 3 place cards you want from the other (from hand or board, only places in the trips on the table).

1 in the deck
Majestic View

Majestic View

Draw 3 cards, keep one and discard the rest.

2 in the deck
Epic Journey

Epic Journey

Choose one player to skip their next turn.

1 in the deck
Traveler's Duel

Traveler's Duel

Rock-paper-scissors against another player. The winner draws a card from the loser's hand.

3 in the deck
Counter Move

Counter Move

Cancel an action card played against you. Played during another player's turn.

2 in the deck
Sudden Rain

Sudden Rain

All players must discard one place card, except you.

1 in the deck
Safe Haven

Safe Haven

Your place cards cannot be stolen or traded from your board until your next turn.

1 in the deck
Echoes of the Past

Echoes of the Past

Discard a place card to replay an action card from the discard pile.

2 in the deck
Lost in Translation

Lost in Translation

Pick a random card from a player's hand. They cannot use it for their next two turns.

1 in the deck
Sea Breeze

Sea Breeze

Discard a place card to draw 2 cards from the deck.

1 in the deck
Teleporter

Teleporter

This card can be treated as any place card.

1 in the deck
Double Back

Double Back

You can play 2 more actions this turn.

2 in the deck
Hidden Treasure

Hidden Treasure

Take 2 place cards from the discard pile.

1 in the deck
Place Match

Place Match

Name a place. Any player with that card must reveal it. If no one has it, draw 1 card.

1 in the deck
Rain Check

Rain Check

Play if another player has completed more trips than you. Draw 2 cards.

1 in the deck
Slick Thieve

Slick Thieve

Play if you have fewer place cards on your board than every other player. Steal one from the player with the most.

1 in the deck
Fabled Map

Fabled Map

Look at any two players' hands and swap one card between them.

2 in the deck
Hidden Cache

Hidden Cache

Steal one place card from the board of the player with the most completed trips.

2 in the deck
Rebuild

Rebuild

Swap 1 place card on your board with a place card from the discard pile.

2 in the deck
Echoing Pathways

Echoing Pathways

All players must discard one place card.

2 in the deck
Shadow of the Cedars

Shadow of the Cedars

Force another player to show you their hand and discard one card of your choice.

2 in the deck
Forced Alliance

Forced Alliance

Choose a player. Until your next turn, neither of you can target the other with action cards.

1 in the deck
Epic Hand

Epic Hand

Draw an epic card.

2 in the deck
Tucked In

Tucked In

Lock 2 place cards on your board together: they cannot be traded or stolen.

1 in the deck

All 26 epic cards

Lie Detector

Lie Detector

Pick a player. They state how many place and action cards they have in hand. Call truth or bluff, then reveal. If you're right, take 1 card of your choice.

Cosmic Exchange

Cosmic Exchange

All players pass their entire hand to the player on their left.

Celestial Intervention

Celestial Intervention

Cancel the effects of the next epic card played.

Infinite Resource

Infinite Resource

Draw until you have twice as many cards in hand, then discard half of your hand.

Motion Promotion

Motion Promotion

For your next 2 turns, gain 1 extra action.

Chaotic Harmony

Chaotic Harmony

Shuffle all players' hands together and deal them out equally.

Fate's Whisper

Fate's Whisper

Look at the next 10 cards of the deck, rearrange them, then you may draw 2.

The Oracle's Vision

The Oracle's Vision

Reveal 2 players' hands and choose one card from each to discard.

Mystic Resonance

Mystic Resonance

Copy the effect of the last epic card played by another player.

Gas Shortage

Gas Shortage

The next trip you aim for can be completed with 1 fewer place card.

Lockdown

Lockdown

All place cards on the board are locked until your next turn: they cannot be stolen, traded or touched.

Temporal Backlash

Temporal Backlash

Discard your entire hand and draw only two new cards.

Phantom Curse

Phantom Curse

You cannot play any action cards on your next turn.

Parallel Breakdown

Parallel Breakdown

The player on your left chooses two trips on the table that you won't be allowed to collect.

The Great Displacement

The Great Displacement

Swap hands with the player with the fewest cards.

Lifeline

Lifeline

If another player completes 3 trips before you, you get 1 turn to complete 3 trips and steal the win.

Wild Shuffle

Wild Shuffle

Return a trip card to the trip deck, shuffle it, then reveal the top card.

Shrink Ray

Shrink Ray

Pick a player. They cannot hold more than 5 cards until the end of the game.

Cursed Legacy

Cursed Legacy

One of your completed trips is cursed and doesn't count toward winning for your next three turns.

Lucky Seven

Lucky Seven

From now on, you can hold 7 cards in your hand until the end of the game.

Time Lock

Time Lock

On your next turn, you cannot draw any cards.

The Void's Call

The Void's Call

Discard all action cards in your hand and draw one card.

Doomed Decisions

Doomed Decisions

Everyone secretly picks a card to discard. Anyone who picked the same card as someone else discards their whole hand.

Race to Win

Race to Win

All players discard their hands and draw 5. The next player to complete a trip wins the game.

The Hoarder's Punishment

The Hoarder's Punishment

All players with 4 or more cards discard down to 3.

The Split

The Split

Pick a player. They split their hand into 2 piles and you choose 1 pile to discard.