How to play
Be the first player to complete 3 trips around Lebanon. 2 to 5 players.
Setup
- The place and action cards are shuffled together into one deck. The trip cards and the epic cards are shuffled into their own decks.
- 5 trips are turned face up in the middle of the table.
- Each player gets 5 cards.
Your turn
You have 3 actions. Each action is one of these:
- Draw a card from the deck.
- Place a place card from your hand onto your board, face up.
- Play an action card from your hand. Its effect happens straight away, then it goes to the discard pile.
At the end of your turn you may hold at most 6 cards; discard down to 6 if you have more.
Completing trips
- Each trip shows the places it needs. As soon as your board holds all of them, you complete the trip: take the trip card, and those place cards leave your board with it.
- A new trip is turned face up so there are always 5 to aim for.
- Every completed trip earns you an epic card, drawn at the end of your turn and played at once.
- If two trips are ready but need the same place card, you choose which one to complete.
- The Teleporter action card can be placed as any place you like.
Winning
The first player with 3 completed trips wins (watch out for Lifeline and Race to Win).
Good to know
- When the deck runs out, the discard pile is shuffled to make a new deck.
- Counter Move is played on someone else's turn, to cancel an action card aimed at you.
- If you have nothing left you can do, your turn ends by itself.
All 31 action cards

Trade Route
Swap one place card on your board with another player's place card on their board.
2 in the deck
Secret Path
Draw 2 cards.
2 in the deck
Historic Exchange
Discard a place card to retrieve another place card from the discard pile.
1 in the deck
Detour
Draw one card from another player's hand.
3 in the deck
Souvenir Shop
Pick any one place card from the discard pile and add it to your hand.
2 in the deck
Local Guide
Peek at the top 5 cards of the deck and rearrange them. Draw 2 cards.
2 in the deck
Ancient Secrets
Steal one place card from another player's board.
2 in the deck
Market Barter
Trade with a player: you each pick 2 or 3 place cards you want from the other (from hand or board, only places in the trips on the table).
1 in the deck
Majestic View
Draw 3 cards, keep one and discard the rest.
2 in the deck
Epic Journey
Choose one player to skip their next turn.
1 in the deck
Traveler's Duel
Rock-paper-scissors against another player. The winner draws a card from the loser's hand.
3 in the deck
Counter Move
Cancel an action card played against you. Played during another player's turn.
2 in the deck
Sudden Rain
All players must discard one place card, except you.
1 in the deck
Safe Haven
Your place cards cannot be stolen or traded from your board until your next turn.
1 in the deck
Echoes of the Past
Discard a place card to replay an action card from the discard pile.
2 in the deck
Lost in Translation
Pick a random card from a player's hand. They cannot use it for their next two turns.
1 in the deck
Sea Breeze
Discard a place card to draw 2 cards from the deck.
1 in the deck
Teleporter
This card can be treated as any place card.
1 in the deck
Double Back
You can play 2 more actions this turn.
2 in the deck
Hidden Treasure
Take 2 place cards from the discard pile.
1 in the deck
Place Match
Name a place. Any player with that card must reveal it. If no one has it, draw 1 card.
1 in the deck
Rain Check
Play if another player has completed more trips than you. Draw 2 cards.
1 in the deck
Slick Thieve
Play if you have fewer place cards on your board than every other player. Steal one from the player with the most.
1 in the deck
Fabled Map
Look at any two players' hands and swap one card between them.
2 in the deck
Hidden Cache
Steal one place card from the board of the player with the most completed trips.
2 in the deck
Rebuild
Swap 1 place card on your board with a place card from the discard pile.
2 in the deck
Echoing Pathways
All players must discard one place card.
2 in the deck
Shadow of the Cedars
Force another player to show you their hand and discard one card of your choice.
2 in the deck
Forced Alliance
Choose a player. Until your next turn, neither of you can target the other with action cards.
1 in the deck
Epic Hand
Draw an epic card.
2 in the deck
Tucked In
Lock 2 place cards on your board together: they cannot be traded or stolen.
1 in the deckAll 26 epic cards

Lie Detector
Pick a player. They state how many place and action cards they have in hand. Call truth or bluff, then reveal. If you're right, take 1 card of your choice.

Cosmic Exchange
All players pass their entire hand to the player on their left.

Celestial Intervention
Cancel the effects of the next epic card played.

Infinite Resource
Draw until you have twice as many cards in hand, then discard half of your hand.

Motion Promotion
For your next 2 turns, gain 1 extra action.

Chaotic Harmony
Shuffle all players' hands together and deal them out equally.

Fate's Whisper
Look at the next 10 cards of the deck, rearrange them, then you may draw 2.

The Oracle's Vision
Reveal 2 players' hands and choose one card from each to discard.

Mystic Resonance
Copy the effect of the last epic card played by another player.

Gas Shortage
The next trip you aim for can be completed with 1 fewer place card.

Lockdown
All place cards on the board are locked until your next turn: they cannot be stolen, traded or touched.

Temporal Backlash
Discard your entire hand and draw only two new cards.

Phantom Curse
You cannot play any action cards on your next turn.

Parallel Breakdown
The player on your left chooses two trips on the table that you won't be allowed to collect.

The Great Displacement
Swap hands with the player with the fewest cards.

Lifeline
If another player completes 3 trips before you, you get 1 turn to complete 3 trips and steal the win.

Wild Shuffle
Return a trip card to the trip deck, shuffle it, then reveal the top card.

Shrink Ray
Pick a player. They cannot hold more than 5 cards until the end of the game.

Cursed Legacy
One of your completed trips is cursed and doesn't count toward winning for your next three turns.

Lucky Seven
From now on, you can hold 7 cards in your hand until the end of the game.

Time Lock
On your next turn, you cannot draw any cards.

The Void's Call
Discard all action cards in your hand and draw one card.

Doomed Decisions
Everyone secretly picks a card to discard. Anyone who picked the same card as someone else discards their whole hand.

Race to Win
All players discard their hands and draw 5. The next player to complete a trip wins the game.

The Hoarder's Punishment
All players with 4 or more cards discard down to 3.

The Split
Pick a player. They split their hand into 2 piles and you choose 1 pile to discard.
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